Group progression
Chapter 1 raised the party size to five and removed the old entry ticket requirement; rewards now use Odyle Energy.
Entry requirements and format changes you can verify before the next run.
Chapter 1 raised the party size to five and removed the old entry ticket requirement; rewards now use Odyle Energy.
Also a five-player format after Chapter 1. Read each dungeon’s level and item-level gate before queuing.
The party size rose to 10. Chalice of Muspel has a separately announced item-level entry gate.
Nightmare and Ascension Trial received new bosses and difficulty changes in Chapter 1.
| Dungeon | Format | Announced minimum item level | Source period |
|---|---|---|---|
| Hall of Illusion | Expedition | 3,000 | Season 3 official release |
| Mirror of Scarlet Desire | Transcendence | 3,200 | May 2026 official release |
| Citadel of the Fallen Daeva | Expedition | Level 50 / 3,500 | Chapter 1 official release |
| Abyssal Horn Den | Transcendence | Level 50 / 3,500 | Chapter 1 official release |
| Chalice of Muspel | Sanctuary | 4,500 | May 2026 official release |
A minimum item level is an entry rule, not a recommendation that a party is ready for every mechanic. NC states that higher difficulties of the Chapter 1 dungeons require progressively higher item levels. Check the live queue and current patch before organizing a group.
Check level, item level and difficulty in the client. This table records the minimum explicitly announced by NC.
Expedition and Transcendence tickets were removed in Chapter 1; rewards use Odyle Energy.
Use the revised five-player format for Expedition/Transcendence and 10-player format for Sanctuary.
QuestBase checked these publisher statements on . Gameplay decisions are editorial interpretations; current client tooltips take precedence.