The Chapter 1 announcement describes a concrete loop: basic and active attacks generate Rage, and a full gauge triggers Rampage.
AION 2 Brawler
A more recent front-line class built around chaining attacks and reading a resource state.
What this class is for
A more recent front-line class built around chaining attacks and reading a resource state.
Confirmed: Gauntlet user; front-line attacks and combo charges. The description comes from NC; the decision guidance below is QuestBase editorial interpretation.
Gauntlet user; front-line attacks and combo charges
Use this as a class-choice lens, not a ranking.
Rage and Rampage are confirmed by NC.
Mechanics and tradeoffs
The source does not give exact Rage values, Rampage duration or a universal skill order. Those details should be checked in the live client.
Exact damage coefficients, skill sequences, cooldowns and class rankings are not claimed. Those change with balance patches and are not provided by the cited official material.
From leveling to group play
Learn the loop
Use ordinary encounters to learn when Rage fills and what happens when Rampage begins. Keep your attention on mechanics while practicing combo charges.
Read the encounter
Compare short fights with longer boss encounters: the practical question is whether you can enter Rampage at useful moments without losing uptime to mechanics.
Test the matchup
Treat the combo charge as an approach tool to test against player movement. The official material does not establish a PvP ranking or guaranteed engage pattern.
Skills, build direction & gear
Skill direction
Gauntlet attacks, Rage generation and Rampage.
Build direction
First decide whether the encounter rewards frequent contact or controlled burst. Test skill choices around reliable Rage generation and safe Rampage timing; no precise point allocation is claimed.
Gear decision
Check the item-level gate of your chosen activity and compare actual upgrades. The official launch note does not provide a Brawler best-in-slot list.
What actually triggers Rampage?
NC states that basic and active skills build Rage and reaching the gauge's maximum enters Rampage; it does not publish the exact numeric threshold in the cited release.
Sources & verification
QuestBase checked these publisher statements on . Gameplay decisions are editorial interpretations; current client tooltips take precedence.