CraftingAlchemy
Creates potions, elixirs, and other consumables from gathered herbs and materials.
- Produces
- Potions and elixirs
- Natural pair
- Herbalism
Players who want consumables and a natural gathering-to-crafting loop.
Forever context: Blizzard says Alchemists can place an Alchemy Lab at a Forever campsite; this is not a recipe or power ranking.
CraftingBlacksmithing
Works metal into weapons, armor, and other crafted goods.
- Produces
- Metal weapons and armor
- Natural pair
- Mining
Players who enjoy a direct ore-to-equipment crafting loop.
Forever context: Blizzard's Forever overview names a Sharpening Wheel as a campsite object made by Blacksmiths.
SecondaryCooking
Prepares food from ingredients gathered during play.
- Produces
- Food and meals
- Natural pair
- Fishing
Players who want a practical food-making activity alongside adventuring.
Forever context: Blizzard says Cooks can learn upgraded Campfires in Forever.
CraftingEnchanting
Adds magical effects to eligible equipment and works with materials gained by disenchanting.
- Produces
- Equipment enchants and enchanting materials
- Natural pair
- Tailoring
Players who want to work with gear improvements and crafted cloth items.
Forever context: No Enchanting-specific Forever recipe or Beta balance claim is made in this hub.
CraftingEngineering
Builds devices and practical gadgets from gathered and crafted materials.
- Produces
- Devices and gadgets
- Natural pair
- Mining
Players who enjoy utility devices and experimentation.
Forever context: The Forever overview describes profession campsite objects generally; this hub does not claim a specific Engineering recipe.
SecondaryFirst Aid
Turns cloth into bandages for recovery in the Classic-era rulesets.
- Produces
- Bandages
- Natural pair
- Tailoring or ordinary cloth gathering
Players who want an additional recovery option.
Forever context: Listed as a secondary profession in the current Forever profession reference; exact Beta-specific changes remain under review.
SecondaryFishing
Catches fish for cooking, quests, and collection.
- Produces
- Fish and fishing finds
- Natural pair
- Cooking
Players who want food materials and a relaxed gathering activity.
Forever context: Listed as a secondary profession in the current Forever profession reference; exact Beta-specific changes remain under review.
GatheringHerbalism
Collects herbs from the world for crafting and other uses.
- Produces
- Herbs
- Natural pair
- Alchemy
Players who enjoy gathering while questing and supplying their own Alchemy materials.
Forever context: Blizzard's Forever overview names an Incense Candle as a campsite object made by Herbalists.
CraftingLeatherworking
Turns hides and leather into armor and other crafted items.
- Produces
- Leather gear and crafted goods
- Natural pair
- Skinning
Players who want to turn gathered hides into usable equipment.
Forever context: Blizzard says Leatherworkers can place a Tanning Rack for advanced Forever recipes.
GatheringMining
Collects ore and minerals from deposits in the world.
- Produces
- Ore and minerals
- Natural pair
- Blacksmithing or Engineering
Players who want to gather materials for metalworking.
Forever context: Blizzard's October 1 Beta notes reduced Poor Copper Vein nodes in starter areas; do not assume an older starting route is unchanged.
GatheringSkinning
Collects hides and leather from eligible creatures.
- Produces
- Hides and leather
- Natural pair
- Leatherworking
Players who want a gathering path tied to defeating creatures.
Forever context: Blizzard's October 1 Beta notes say eligible creatures can be skinned only once before disappearing.
CraftingTailoring
Turns cloth into wearable gear and other textile goods.
- Produces
- Cloth gear and textile goods
- Natural pair
- Enchanting
Players who prefer crafting from cloth collected during ordinary play.
Forever context: Blizzard's Forever overview names a Faction Banner as a campsite object made by Tailors.